My posts to this point have focused on my manufacturing business where I'm purchasing a wide variety of inputs to create a more advanced output. Over the last two months I've been slowly building up the appropriate skills and inventory to begin earning profits on what I'll term "Market Salvaging".
The idea behind this project is to identify goods that generally sell below the reprocessing threshhold for a given good. In Eve, every item can be broken down into its components at a base rate of 50% of the good's initial values minus a tax and plus some additional reprocessing skills. So, if Good A can be constructed with 100 tritanium then it can be broken down for 100 * (50% * ( 1 - TaxRate) * (1 + Skills)) tritanium.
In a well-functioning market, one would expect the price of a good to match the price of its inputs plus capital costs. In Eve, this is true for goods where the market is made up of 100% constructed goods. Ships and a large majority of the tier-1 constructed items are sold right around that price point. But there are many goods that are not player-made and are dropped following combat. For example 50mm Reinforced Nanofiber Plates I are not constructed but are dropped in this fashion. Additionally, these fittings are in low demand because they are not particularly useful and are a fairly common item. Finally, this item reprocesses into a few thousand units of a variety of materials as opposed to some items that might only reprocess into a hundred or so materials. This particular item tends to sell at a very profitable level for reprocessing and provides for a good example of the types of goods that I want to target.
The good needs to be in significantly higher supply than in demand. The supply of the good needs to be from NPC combat. The good needs to have a fairly significant amount of reprocess-able materials.
Now that I have a set of guidelines, I need to find my break-even price for each good. My approach has been to create a spreadsheet of identified goods that follow those three rules, what they reprocess into, and formulate the break-even price based upon my skills, tax rate, and market rate for the reprocessed materials. For most of my purchases, I'm looking at a 10-15% profitability per unit. There can be significant lag between when I place an order for purchase and when it is fulfilled. Since these are NPC-drops, I'm getting one to two sold to me at a time. I also work to maintain the highest offer on the market to maximize the speed at which I acquire my goods.
Approximately 10 weeks ago I placed $50 million in orders. Due to the slow up-take, I have seen about 60% of my orders fulfilled over that time. As my orders are fulfilled I replace them with new orders. I'm the only player in the market for one of these goods which has provided me with a slow but steady stream of income. And so, with that, here is my revenue information over the lifetime of this project.
| Week |
Inflow |
Outflow |
Net |
| 0 |
0 |
-50,905,119 |
-50,905,119 |
| 10 |
35,376,045 |
-30,849,676 |
4,526,370 |
| TOTAL |
35,376,045 |
-81,754,795 |
-46,378,750 |
No projections or expectations for this business as it's simply a way for me to have my ISK at-work. This business is arguably running a profit at all-times as my costs can always immediately be recouped either through the reprocessing (if I've made the sale) or by simply cutting out my order. Unlike the manufacturing business, the products I'm purchasing there cannot be turned into an immediate profit through reprocessing so to wind that business down requires making profitable sales. I plan to use profits from the manufacturing business to continue expanding this business. Right now, my orders only cover three goods and I've identified dozens that qualify for this approach. Long-term, I hope for this business to carry an open escrow account of around 300M that produces around 30M per week in revenue at a profitability rate of between 5 and 10%.